Chapter 19 of 19 · 2972 words · ~15 min read

Part 19

:grind crank: n. A mythical accessory to a terminal. A crank on the side of a monitor, which when operated makes a zizzing noise and causes the computer to run faster. Usually one does not refer to a grind crank out loud, but merely makes the appropriate gesture and noise. See {grind} and {wugga wugga}.

Historical note: At least one real machine actually had a grind crank --- the R1, a research machine built toward the end of the days of the great vacuum tube computers, in 1959. R1 (also known as `The Rice Institute Computer' (TRIC) and later as `The Rice University Computer' (TRUC)) had a single-step/free-run switch for use when debugging programs. Since single-stepping through a large program was rather tedious, there was also a crank with a cam and gear arrangement that repeatedly pushed the single-step button. This allowed one to `crank' through a lot of code, then slow down to single-step for a bit when you got near the code of interest, poke at some registers using the console typewriter, and then keep on cranking.

:gripenet: [IBM] n. A wry (and thoroughly unoffical) name for IBM's internal VNET system, deriving from its common use by IBMers to voice pointed criticism of IBM management that would be taboo in more formal channels.

:gritch: /grich/ 1. n. A complaint (often caused by a {glitch}). 2. vi. To complain. Often verb-doubled: "Gritch gritch". 3. A synonym for {glitch} (as verb or noun).

:grok: /grok/, var. /grohk/ [from the novel `Stranger in a Strange Land', by Robert A. Heinlein, where it is a Martian word meaning literally `to drink' and metaphorically `to be one with'] vt. 1. To understand, usually in a global sense. Connotes intimate and exhaustive knowledge. Contrast {zen}, similar supernal understanding as a single brief flash. See also {glark}. 2. Used of programs, may connote merely sufficient understanding. "Almost all C compilers grok the `void' type these days."

:gronk: /gronk/ [popularized by Johnny Hart's comic strip "B.C." but the word apparently predates that] vt. 1. To clear the state of a wedged device and restart it. More severe than `to {frob}'. 2. [TMRC] To cut, sever, smash, or similarly disable. 3. The sound made by many 3.5-inch diskette drives. In particular, the microfloppies on a Commodore Amiga go "grink, gronk".

:gronk out: vi. To cease functioning. Of people, to go home and go to sleep. "I guess I'll gronk out now; see you all tomorrow."

:gronked: adj. 1. Broken. "The teletype scanner was gronked, so we took the system down." 2. Of people, the condition of feeling very tired or (less commonly) sick. "I've been chasing that bug for 17 hours now and I am thoroughly gronked!" Compare {broken}, which means about the same as {gronk} used of hardware, but connotes depression or mental/emotional problems in people.

:grovel: vi. 1. To work interminably and without apparent progress. Often used transitively with `over' or `through'. "The file scavenger has been groveling through the file directories for 10 minutes now." Compare {grind} and {crunch}. Emphatic form: `grovel obscenely'. 2. To examine minutely or in complete detail. "The compiler grovels over the entire source program before beginning to translate it." "I grovelled through all the documentation, but I still couldn't find the command I wanted."

:grunge: /gruhnj/ n. 1. That which is grungy, or that which makes it so. 2. [Cambridge] Code which is inaccessible due to changes in other parts of the program. The preferred term in North America is {dead code}.

:gubbish: /guhb'*sh/ [a portmanteau of `garbage' and `rubbish'?] n. Garbage; crap; nonsense. "What is all this gubbish?" The opposite portmanteau `rubbage' is also reported.

:guiltware: /gilt'weir/ n. 1. A piece of {freeware} decorated with a message telling one how long and hard the author worked on it and intimating that one is a no-good freeloader if one does not immediately send the poor suffering martyr gobs of money. 2. {Shareware} that works.

:gumby: /guhm'bee/ [from a class of Monty Python characters, poss. with some influence from the 1960s claymation character] n. An act of minor but conspicuous stupidity, often in `gumby maneuver' or `pull a gumby'.

:gun: [ITS: from the `:GUN' command] vt. To forcibly terminate a program or job (computer, not career). "Some idiot left a background process running soaking up half the cycles, so I gunned it." Compare {can}.

:gunch: /guhnch/ [TMRC] vt. To push, prod, or poke at a device that has almost produced the desired result. Implies a threat to {mung}.

:gurfle: /ger'fl/ interj. An expression of shocked disbelief. "He said we have to recode this thing in FORTRAN by next week. Gurfle!" Compare {weeble}.

:guru: n. [UNIX] An expert. Implies not only {wizard} skill but also a history of being a knowledge resource for others. Less often, used (with a qualifier) for other experts on other systems, as in `VMS guru'. See {source of all good bits}.

:guru meditation: n. Amiga equivalent of `panic' in UNIX (sometimes just called a `guru' or `guru event'). When the system crashes, a cryptic message "GURU MEDITATION #XXXXXXXX.YYYYYYYY" appears, indicating what the problem was. An Amiga guru can figure things out from the numbers. Generally a {guru} event must be followed by a {Vulcan nerve pinch}.

This term is (no surprise) an in-joke from the earliest days of the Amiga. There used to be a device called a `Joyboard' which was basically a plastic board built onto on a joystick-like device; it was sold with a skiing game cartridge for the Atari game machine. It is said that whenever the prototype OS crashed, the system programmer responsible would calm down by concentrating on a solution while sitting cross-legged on a Joyboard trying to keep the board in balance. This position resembled that of a meditating guru. Sadly, the joke was removed in AmigaOS 2.04.

:gweep: /gweep/ [WPI] 1. v. To {hack}, usually at night. At WPI, from 1977 onwards, this often indicated that the speaker could be found at the College Computing Center punching cards or crashing the {PDP-10} or, later, the DEC-20; the term has survived the demise of those technologies, however, and is still live in late 1991. "I'm going to go gweep for a while. See you in the morning" "I gweep from 8pm till 3am during the week." 2. n. One who habitually gweeps in sense 1; a {hacker}. "He's a hard-core gweep, mumbles code in his sleep."

= H = =====

:h: [from SF fandom] infix. A method of `marking' common words, i.e., calling attention to the fact that they are being used in a nonstandard, ironic, or humorous way. Originated in the fannish catchphrase "Bheer is the One True Ghod!" from decades ago. H-infix marking of `Ghod' and other words spread into the 1960s counterculture via underground comix, and into early hackerdom either from the counterculture or from SF fandom (the three overlapped heavily at the time). More recently, the h infix has become an expected feature of benchmark names (Dhrystone, Rhealstone, etc.); this is prob. patterning on the original Whetstone (the name of a laboratory) but influenced by the fannish/counterculture h infix.

:ha ha only serious: [from SF fandom, orig. as mutation of HHOK, `Ha Ha Only Kidding'] A phrase (often seen abbreviated as HHOS) that aptly captures the flavor of much hacker discourse. Applied especially to parodies, absurdities, and ironic jokes that are both intended and perceived to contain a possibly disquieting amount of truth, or truths that are constructed on in-joke and self-parody. This lexicon contains many examples of ha-ha-only-serious in both form and content. Indeed, the entirety of hacker culture is often perceived as ha-ha-only-serious by hackers themselves; to take it either too lightly or too seriously marks a person as an outsider, a {wannabee}, or in {larval stage}. For further enlightenment on this subject, consult any Zen master. See also {{Humor, Hacker}}, and {AI koans}.

:hack: 1. n. Originally, a quick job that produces what is needed, but not well. 2. n. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed. 3. vt. To bear emotionally or physically. "I can't hack this heat!" 4. vt. To work on something (typically a program). In an immediate sense: "What are you doing?" "I'm hacking TECO." In a general (time-extended) sense: "What do you do around here?" "I hack TECO." More generally, "I hack `foo'" is roughly equivalent to "`foo' is my major interest (or project)". "I hack solid-state physics." 5. vt. To pull a prank on. See sense 2 and {hacker} (sense 5). 6. vi. To interact with a computer in a playful and exploratory rather than goal-directed way. "Whatcha up to?" "Oh, just hacking." 7. n. Short for {hacker}. 8. See {nethack}. 9. [MIT] v. To explore the basements, roof ledges, and steam tunnels of a large, institutional building, to the dismay of Physical Plant workers and (since this is usually performed at educational institutions) the Campus Police. This activity has been found to be eerily similar to playing adventure games such as Dungeons and Dragons and {Zork}. See also {vadding}.

Constructions on this term abound. They include `happy hacking' (a farewell), `how's hacking?' (a friendly greeting among hackers) and `hack, hack' (a fairly content-free but friendly comment, often used as a temporary farewell). For more on this totipotent term see "{The Meaning of `Hack'}". See also {neat hack}, {real hack}.

:hack attack: [poss. by analogy with `Big Mac Attack' from ads for the McDonald's fast-food chain; the variant `big hack attack' is reported] n. Nearly synonymous with {hacking run}, though the latter more strongly implies an all-nighter.

:hack mode: n. 1. What one is in when hacking, of course. 2. More specifically, a Zen-like state of total focus on The Problem that may be achieved when one is hacking (this is why every good hacker is part mystic). Ability to enter such concentration at will correlates strongly with wizardliness; it is one of the most important skills learned during {larval stage}. Sometimes amplified as `deep hack mode'.

Being yanked out of hack mode (see {priority interrupt}) may be experienced as a physical shock, and the sensation of being in it is more than a little habituating. The intensity of this experience is probably by itself sufficient explanation for the existence of hackers, and explains why many resist being promoted out of positions where they can code. See also {cyberspace} (sense 2).

Some aspects of hackish etiquette will appear quite odd to an observer unaware of the high value placed on hack mode. For example, if someone appears at your door, it is perfectly okay to hold up a hand (without turning one's eyes away from the screen) to avoid being interrupted. One may read, type, and interact with the computer for quite some time before further acknowledging the other's presence (of course, he or she is reciprocally free to leave without a word). The understanding is that you might be in {hack mode} with a lot of delicate {state} (sense 2) in your head, and you dare not {swap} that context out until you have reached a good point to pause. See also {juggling eggs}.

:hack on: vt. To {hack}; implies that the subject is some pre-existing hunk of code that one is evolving, as opposed to something one might {hack up}.

:hack together: vt. To throw something together so it will work. Unlike `kluge together' or {cruft together}, this does not necessarily have negative connotations.

:hack up: vt. To {hack}, but generally implies that the result is a hack in sense 1 (a quick hack). Contrast this with {hack on}. To `hack up on' implies a {quick-and-dirty} modification to an existing system. Contrast {hacked up}; compare {kluge up}, {monkey up}, {cruft together}.

:hack value: n. Often adduced as the reason or motivation for expending effort toward a seemingly useless goal, the point being that the accomplished goal is a hack. For example, MacLISP had features for reading and printing Roman numerals, which were installed purely for hack value. See {display hack} for one method of computing hack value, but this cannot really be explained. As a great artist once said of jazz: "If you hafta ask, you ain't never goin' to find out."

:hack-and-slay: v. (also `hack-and-slash') 1. To play a {MUD} or go mudding, especially with the intention of {berserking} for pleasure. 2. To undertake an all-night programming/hacking session, interspersed with stints of mudding as a change of pace. This term arose on the British academic network amongst students who worked nights and logged onto Essex University's MUDs during public-access hours (2 A.M. to 7 A.M.). Usually more mudding than work was done in these sessions.

:hacked off: [analogous to `pissed off'] adj. Said of system administrators who have become annoyed, upset, or touchy owing to suspicions that their sites have been or are going to be victimized by crackers, or used for inappropriate, technically illegal, or even overtly criminal activities. For example, having unreadable files in your home directory called `worm', `lockpick', or `goroot' would probably be an effective (as well as impressively obvious and stupid) way to get your sysadmin hacked off at you.

:hacked up: adj. Sufficiently patched, kluged, and tweaked that the surgical scars are beginning to crowd out normal tissue (compare {critical mass}). Not all programs that are hacked become `hacked up'; if modifications are done with some eye to coherence and continued maintainability, the software may emerge better for the experience. Contrast {hack up}.

:hacker: [originally, someone who makes furniture with an axe] n. 1. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary. 2. One who programs enthusiastically (even obsessively) or who enjoys programming rather than just theorizing about programming. 3. A person capable of appreciating {hack value}. 4. A person who is good at programming quickly. 5. An expert at a particular program, or one who frequently does work using it or on it; as in `a UNIX hacker'. (Definitions 1 through 5 are correlated, and people who fit them congregate.) 6. An expert or enthusiast of any kind. One might be an astronomy hacker, for example. 7. One who enjoys the intellectual challenge of creatively overcoming or circumventing limitations. 8. [deprecated] A malicious meddler who tries to discover sensitive information by poking around. Hence `password hacker', `network hacker'. See {cracker}.

The term `hacker' also tends to connote membership in the global community defined by the net (see {network, the} and {Internet address}). It also implies that the person described is seen to subscribe to some version of the hacker ethic (see {hacker ethic, the}.

It is better to be described as a hacker by others than to describe oneself that way. Hackers consider themselves something of an elite (a meritocracy based on ability), though one to which new members are gladly welcome. There is thus a certain ego satisfaction to be had in identifying yourself as a hacker (but if you claim to be one and are not, you'll quickly be labeled {bogus}). See also {wannabee}.

:hacker ethic, the: n. 1. The belief that information-sharing is a powerful positive good, and that it is an ethical duty of hackers to share their expertise by writing free software and facilitating access to information and to computing resources wherever possible. 2. The belief that system-cracking for fun and exploration is ethically OK as long as the cracker commits no theft, vandalism, or breach of confidentiality.

Both of these normative ethical principles are widely, but by no means universally) accepted among hackers. Most hackers subscribe to the hacker ethic in sense 1, and many act on it by writing and giving away free software. A few go further and assert that *all* information should be free and *any* proprietary control of it is bad; this is the philosophy behind the {GNU} project.

Sense 2 is more controversial: some people consider the act of cracking itself to be unethical, like breaking and entering. But this principle at least moderates the behavior of people who see themselves as `benign' crackers (see also {samurai}). On this view, it is one of the highest forms of hackerly courtesy to (a) break into a system, and then (b) explain to the sysop, preferably by email from a {superuser} account, exactly how it was done and how the hole can be plugged --- acting as an unpaid (and unsolicited) {tiger team}.

The most reliable manifestation of either version of the hacker ethic is that almost all hackers are actively willing to share technical tricks, software, and (where possible) computing resources with other hackers. Huge cooperative networks such as {USENET}, {Fidonet} and Internet (see {Internet address}) can function without central control because of this trait; they both rely on and reinforce a sense of community that may be hackerdom's most valuable intangible asset.

:hacking run: [analogy with `bombing run' or `speed run'] n. A hack session extended long outside normal working times, especially one longer than 12 hours. May cause you to `change phase the hard way' (see {phase}).

:Hacking X for Y: [ITS] n. The information ITS made publicly available about each user (the INQUIR record) was a sort of form in which the user could fill out fields. On display, two of these fields were combined into a project description of the form "Hacking X for Y" (e.g., `"Hacking perceptrons for Minsky"'). This form of description became traditional and has since been carried over to other systems with more general facilities for self-advertisement (such as UNIX {plan file}s).

:Hackintosh: n. 1. An Apple Lisa that has been hacked into emulating a Macintosh (also called a `Mac XL'). 2. A Macintosh assembled from parts theoretically belonging to different models in the line.

:hackish: /hak'ish/ adj. (also {hackishness} n