Chapter 5 of 5 · 1961 words · ~10 min read

Part 5

II. Cards dealt on to the promenade need not follow suit, and are not necessarily placed in sequence.

III. Only the uppermost card of each packet of the promenade is available until its removal releases the card beneath.

IV. Cards may be played as they turn up in the deal, but a card once placed on the promenade cannot be played until each deal of twenty cards is complete.

PLAY

Deal out two horizontal rows, each consisting of ten cards (or you may, if you prefer it, place four rows of five cards): this is called the promenade.

The foundations will consist of four aces and four kings of different suits, the aces ascending in sequence to kings, the kings descending to aces (Rule I). During the deal, if any foundations appear, place them at once in their allotted spaces, and also play any other suitable cards as they turn up, refilling vacancies from the pack. When the first deal of twenty cards is complete, examine the promenade and play from it all suitable cards.

When no more can be played, deal out a second row of twenty cards, always, however, playing suitable ones as they turn up in the deal. This second row of twenty cards must be placed on the top of (_i.e._, covering) the first row, but in any manner and on any cards of the promenade you please. You have the option of heaping several cards on to one packet, or of merely placing a second row on the top of the first; but you must carefully count the cards as you place them, as each deal of twenty cards must be complete before any can be played--(the cards that have been played _during the deal_ do not count among the twenty). Continue to deal out in like manner successive rounds of twenty cards, observing the same rules, until the pack is exhausted. Between each deal examine the promenade, and play from it all available cards (Rule III), refilling vacancies from the pack.

The success of the game entirely depends on the skill of the player in arranging cards on the promenade. It is advantageous to place cards in sequence, and of the same suit, on the packets of the promenade (although it is not required, see Rule II), as they are then ready to be played on the foundations; but the greatest care is required to avoid placing _two_ ascending or _two_ descending sequences of the same suit on any packet, as one of the two would necessarily be useless, cards not being transferable from one packet to another.

There is no re-deal.

[Illustration: THE GREAT THIRTEEN.]

THE GREAT THIRTEEN

Two Entire Packs of Cards

RULES

I. The uppermost card of each of the ground packets is alone available until its removal releases the card beneath.

II. If in the development of the game a card is released in the ground packets which is equally suitable for filling a vacancy in the numerals (caused by the ground packets having failed to produce the desired sum), or for the process of addition, the preference must be given to filling the vacancy.

III. In dealing the ground packets in the first instance it is advisable to count them in order from one to eight, in order to verify their exact position; for in re-dealing the ground packets at the end of the game they must be counted from one to eight, and the cards must be dealt on to them in order, whether there are cards in each space or whether there is a vacancy, through the packet having been played off. The packet of cards or the vacancy are to be treated in like manner.

PLAY

This is a very difficult game and requires much attention. Among other peculiarities it has no foundation cards.

Deal out eight packets in a horizontal line, each containing thirteen cards dealt together: these are called ground packets. Deal them from left to right (Rule III). If in this first deal any kings appear on the surface, slip them underneath the packets to which each belongs; but this may only be done in the first deal. When the eight ground packets have been dealt, take the uppermost card of each, and place these eight cards in a line above: this line is called the balcony. Between the balcony and the ground packets be careful to leave space for the line of numerals (see tableau). You now count the value of each card in the balcony, and double it, the knave counting eleven, the queen twelve, and the king thirteen, with which card, if the game succeeds, each of the numeral packets will terminate. If any card on the ground packets (Rule I) corresponds to the _doubled value_ of any card on the balcony, you place that (ground-packet) card immediately below the balcony card, thus beginning the packets called numerals.

_Example_ (see tableau).--On the blank cards, the numeral 6 is placed under a three, the 4 under a two; but if in doubling, the value of any balcony card exceeds thirteen, the excess over thirteen constitutes the value of the card to be placed underneath.

_Example._--An ace (numerals) is placed under a seven, the double of seven being fourteen, _which is one in excess of thirteen_. A knave (_Bube_) is placed under a queen; the double of twelve being twenty-four, _which is eleven in excess of thirteen_. A three under an eight; the double of eight being sixteen, _which is three in excess of thirteen_.

If the ground packets fail to produce suitable cards for numerals according to the calculations just named, vacant spaces must of necessity remain in the line of numerals, which will be filled as the game develops (Rule II).

When all suitable cards have been transferred from the ground packets to the numerals, the next process is that of _addition_. The value of each card on the numeral line must be _added_ to that of the card on the balcony immediately above it, and you must again transfer from the ground packets to the numeral line any cards whose value corresponds with the addition thus made, it being understood that any card taken from the ground packet must always be placed on the numeral which is exactly underneath the balcony card to whose value it is added.

Thus, in continuing the game by _addition_, on the numeral ace would be placed an eight, on the _Bube_ (knave) would be placed a ten; because in the former case one and seven make eight, in the latter, eleven (knave) and twelve (queen) make twenty-three, _which is ten in excess of thirteen_.

If in this stage of the game cards are released in the ground packets suitable either for filling vacancies or for continuing the packets of addition in the numeral line, the refilling of the vacancies must be the first object (Rule II). When two or more cards of the ground packets are equally suitable, select which you please (Rule I), and you may examine the underneath cards to assist you in your choice.

When further progress is impossible, the third and last process is as follows: Take up the first of the ground packets counting from the left (Rule III). If No. 1 has been played off, you take No. 2, and so on. Turn the packet face downward, and deal the cards on to the other ground packets face upward, beginning with the packet next on your right (if you are dealing No. 1, begin to deal on No. 2), and in doing this follow _very accurately_ the method prescribed by Rule III. After you have dealt as far as No. 8, begin again at No. 1, and continue dealing (Rule III) till the packet you hold is exhausted. You then take up the next packet, and deal it out in the same manner, beginning on your right (if you are dealing No. 3, deal the first card on No. 4), and continue to deal out each packet till all are exhausted, _pausing between each deal to examine the packets and to make further combinations, and placing on the numerals any suitable cards that may have been produced by the fresh deal_, but the re-deal of each ground packet must be complete before placing cards on the numerals.

If after re-dealing all the ground packets, the packets of numerals do not all end with kings (thirteen), the game has failed.

[Illustration: CANFIELD OR KLONDIKE.]

CANFIELD OR KLONDIKE

One Entire Pack of Cards

From "The Official Rules of Card Games," copyright 1897, 1898, 1899, 1900, 1904, 1907, 1911, 1912, 1913, by The U. S. Playing Card Co., Cincinnati, Ohio.

PLAY

The player pays 52 counters for the pack and he is paid 5 counters for every card he gets down in the top foundations. The cards being shuffled and cut, the first is turned face up and laid on the table. To the right of this card, but face down, are placed six more cards in a row. Immediately below the left-hand card of this row that is face down another card is placed face up, and five to the right of it face down. Another card face up below and four to the right face down, and so on until there are seven cards face up and twenty-eight in the layout.

Any aces showing are picked out and placed by themselves above the layout for foundations. These aces are built on in sequence and suit up to kings. The moment any card in the layout is uncovered by playing away the bottom of the row, the next card in that vertical row is turned face up. Cards in the layout are built upon in descending sequence--K, Q, J, down to 4, 3, 2--and must alternate in color; red on black, black on red. If there be more than one card at the bottom of a row, all must be moved together or not at all. Spaces are filled with kings only.

The stock is run through one card at a time and any card showing can be used, either on the layout or foundations. When the pack has been run through once that ends it.

[Illustration: ANNA.]

ANNA

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. The uppermost card of each packet of the helps is alone available until its removal releases the card beneath.

III. When queens appear among the helps, whether placed in the original deal or in refilling vacancies, no other cards can be laid upon them. They remain as single cards.

PLAY

Deal out eight cards in the shape of a capital A: these are called helps. Whenever in the course of the deal knaves turn up, they are to be placed so as to form the letter N (see tableau). The eight knaves are the foundation cards, which _descend_ in sequence to kings.

When the helps (letter A) have been laid out, play from them any suitable cards to continue the foundations (if any of these have been already placed), refilling the vacancies from the pack or talon. You next proceed to form marriages in _ascending_ line with cards of the helps, except in the case of queens, on which cards must not be placed (Rules II and III).

When no other cards can be played or married, proceed to deal out the entire pack, playing the knaves and other suitable cards forming marriages with cards in the helps, refilling vacancies and placing unsuitable cards as a talon.

If the game succeeds, the final tableau shows the letter A composed of queens, and the letter N of kings, with which the foundation cards terminate.

The talon may be re-dealt twice.