Chapter 8 of 12 · 3984 words · ~20 min read

Part 8

The robot made signs of impatience. Hawkes said, "You'd better convoy your brother across the field and dump him on his ship. Save the goodbyes for later. I'll wait right here for you. Right here."

Alan shook his head. "Sorry, Max, but you're wasting your time by waiting. The _Valhalla_ has to be readied for blastoff, and once I check in aboard ship I can't come back to visit. So this is goodbye, right here."

"We'll see about that," Hawkes said. "Ten to one odds."

"Ten to one," Alan said. "And you've lost your bet." But his voice did not sound very convincing, and as he started off across the field with Steve dragging along beside him he frowned, and did some very intense thinking indeed in the few minutes' time it took him to arrive at the shining _Valhalla_. He was beginning to suspect that Hawkes might be going to win the bet after all.

_Chapter Twelve_

He felt a little emotional pang, something like nostalgia, as the _Valhalla_ came into sight, standing by itself tall and proud at the far end of the field. A cluster of trucks buzzed around it, transferring fuel, bringing cargo. He spotted the wiry figure of Dan Kelleher, the cargo chief, supervising and shouting salty instructions to the perspiring men.

Alan tightened his grip on Steve's arm and moved forward. Kelleher shouted, "You men back there, tighten up on that winch and give 'er a hoist! Tighten up, I say! Put some muscle into----" He broke off. "Alan," he said, in a quiet voice.

"Hello, Dan. Is my father around?"

Kelleher was staring with frank curiosity at the slumped figure of Steve Donnell. "The Captain's off watch now. Art Kandin's in charge."

"Thanks," Alan said. "I'd better go see him."

"Sure. And----"

Alan nodded. "Yes. That's Steve."

He passed between the cargo hoists and clambered onto the escalator rampway that led to the main body of the ship. It rose, conveying him seventy feet upward and through the open passenger hatch to the inner section of the towering starship.

He was weary from having carried Steve so long. He put the sleeping form down against a window-seat facing one of the viewscreens, and said to Rat, "You stay here and keep watch. If anyone wants to know who he is, tell them the truth."

"Right enough."

Alan found Art Kandin where he expected to find him--in the Central Control Room, posting work assignments for the blastoff tomorrow. The lanky, pudgy-faced First Officer hardly noticed as Alan stepped up beside him.

"Art?"

Kandin turned--and went pale. "Oh--Alan. Where in blazes have you been the last two days?"

"Out in the Earther city. Did my father make much of a fuss?"

The First Officer shook his head. "He kept saying you just went out to see the sights, that you hadn't really jumped ship. But he kept saying it over and over again, as if he didn't really believe it, as if he wanted to convince himself you were coming back."

"Where is he now?"

"In his cabin. He's off-watch for the next hour or two. I'll ring him up and have him come down here, I guess."

Alan shook his head. "No--don't do that. Tell him to meet me on B Deck." He gave the location of the picture-viewscreen where he had parked Steve, and Kandin shrugged and agreed.

Alan made his way back to the viewscreen. Rat looked up at him; he was sitting perched on Steve's shoulder.

"Anyone bother you?" Alan asked.

"No one's come by this way since you left," Rat said.

"Alan?" a quiet voice said.

Alan turned. "Hello, Dad."

The Captain's lean, tough face had some new lines on it; his eyes were darkly shadowed, and he looked as if he hadn't slept much the night before. But he took Alan's hand and squeezed it warmly--in a fatherly way, not a Captainly one. Then he glanced at the sleeping form behind Alan.

"I--went into the city, Dad. And found Steve."

Something that looked like pain came into Captain Donnell's eyes, but only for an instant. He smiled. "It's strange, seeing the two of you like this. So you brought back Steve, eh? We'll have to put him back on the roster. Why is he asleep? He looks like he's out cold."

"He is. It's a long story, Dad."

"You'll have to explain it to me later, then--after blastoff."

Alan shook his head. "No, Dad. Steve can explain it when he wakes up, tonight. Steve can tell you lots of things. I'm going back to the city."

"What?"

It was easy to say, now--the decision that had been taking vague form for several hours, and which had crystallized as he trudged across the spacefield toward the _Valhalla_. "I brought you back Steve, Dad. You still have one son aboard ship. I want off. I'm resigning. I want to stay behind on Earth. By our charter you can't deny such a request."

Captain Donnell moistened his lips slowly. "Agreed, I can't deny. But why, Alan?"

"I think I can do more good Earthside. I want to look for Cavour's old notebooks; I think he developed the hyperdrive, and if I stay behind on Earth maybe I can find it. Or else I can build my own. So long, Dad. And tell Steve that I wish him luck--and that he'd better do the same for me." He glanced at Rat. "Rat, I'm deeding you to Steve. Maybe if he had had you instead of me, he never would have jumped ship in the first place."

He looked around, at his father, at Steve, at Rat. There was not much else he could say. And he knew that if he prolonged the farewell scene too long, he'd only be burdening his father and himself with the weight of sentimental memory.

"We won't be back from Procyon for almost twenty years, Alan. You'll be thirty-seven before we return to Earth again."

Alan grinned. "I have a hunch I'll be seeing you all before then, Dad. I hope. Give everyone my best. So long, Dad."

"So long, Alan."

He turned away and rapidly descended the ramp. Avoiding Kelleher and the cargo crew, for goodbyes would take too long, he trotted smoothly over the spacefield, feeling curiously lighthearted now. Part of the quest was over; Steve was back on board the _Valhalla_. But Alan knew the real work was just beginning. He would search for the hyperdrive; perhaps Hawkes would help him. Maybe he would succeed in his quest this time, too. He had some further plans, in that event, but it was not time to think of them now.

Hawkes was still standing at the edge of the field, and there was a thoughtful smile on his face as Alan came running up to him.

"I guess you won your bet," Alan said, when he had his breath back.

"I almost always do. You owe me a hundred credits--but I'll defer collection."

They made the trip back to York City in virtual silence. Either Hawkes was being too tactful to ask the reasons for Alan's decision or else--this seemed more likely, Alan decided--the gambler had already made some shrewd surmises, and was waiting for time to bear him out. Hawkes had known long before Alan himself realized it that he would not leave with the _Valhalla_.

The Cavour Hyperdrive, that was the rainbow's end Alan would chase now. He would accept Hawkes' offer, become the gambler's protege, learn a few thing about life. The experience would not hurt him. And always in the front of his mind he would keep the ultimate goal, of finding a spacedrive that would propel a ship faster than the speed of light.

At the apartment in Hasbrouck, Hawkes offered him a drink. "To celebrate our partnership," he explained.

Alan accepted the drink and tossed it down. It stung, momentarily; he saw sadly he was never going to make much of a drinking man. He drew something from his pocket, and Hawkes frowned.

"What's that?"

"My Tally. Every spaceman has one. It's the only way we can keep track of our chronological ages when we're on board ship." He showed it to Hawkes; it read _Year 17 Day 3_. "Every twenty-four hours of subjective time that goes by, we click off another day. Every three hundred sixty-five days another year is ticked off. But I guess I won't be needing this any more."

He tossed it in the disposal unit. "I'm an Earther now. Every day that goes by is just one day; objective time and subjective time are equal."

Hawkes grinned cheerfully. "A little plastic doodad to tell you how old you are, eh? Well, that's all behind you now." He pointed to a button in the wall. "There's the operating control for your bed; I'll sleep in back, where I did last night. First thing tomorrow we'll get you a decent set of clothes, so you can walk down the street without having people yell '_Spacer!_' at you. Then I want you to meet a few people--friends of mine. And then we start breaking you in at the Class C tables."

* * * * *

The first few days of life with Hawkes were exciting ones. The gambler bought Alan new clothing, modern stuff with self-sealing zippers and pressure buttons, made of filmy clinging materials that were incredibly more comfortable than the rough cloth of his _Valhalla_ uniform. York City seemed less strange to him with each passing hour; he studied Undertube routes and Overshoot maps until he knew his way around the city fairly well.

Each night about 1800 they would eat, and then it was time to go to work. Hawkes' routine brought him to three different Class A gambling parlors, twice each week; on the seventh day he always rested. For the first week Alan followed Hawkes around, standing behind him and observing his technique. When the second week began, Alan was on his own, and he began to frequent Class C places near the A parlors Hawkes used.

But when he asked Hawkes whether he should take out a Free Status registration, the gambler replied with a quick, snappish, "Not yet."

"But why? I'm a professional gambler, since last week. Why shouldn't I register?"

"Because you don't need to. It's not required."

"But I want to. Gosh, Max, I--well, I sort of want to put my name down on something. Just to show I belong here on Earth. I want to register."

Hawkes looked at him strangely, and it seemed to Alan there was menace in the calm blue eyes. In suddenly ominous tones he said, "I don't want you signing your name to anything, Alan. Or registering for Free Status. Got that?"

"Yes, but----"

"No buts! Got it?"

Repressing his anger, Alan nodded. He was used to taking orders from his shipboard superiors and obeying them. Hawkes probably knew best. In any case, he was dependent on the older man right now, and did not want to anger him unnecessarily. Hawkes was wealthy; it might take money to build a hyperdrive ship, when the time came. Alan was flatly cold-blooded about it, and the concept surprised and amused him when he realized just how single-minded he had become since resigning from the _Valhalla_.

He turned the single-mindedness to good use at the gaming tables first. During his initial ten days as a professional, he succeeded in losing seven hundred credits of Hawkes' money, even though he did manage to win a three-hundred-credit stake one evening.

But Hawkes was not worried. "You'll make the grade, Alan. A few more weeks, days maybe, while you learn the combinations, limber up your fingers, pick up the knack of thinking fast--you'll get there."

"I'm glad _you're_ so optimistic." Alan felt downcast. He had dropped three hundred credits that evening, and it seemed to him that his fumbling fingers would never learn to set up the combinations fast enough. He was just like Steve, a born loser, without the knack the game required. "Oh, well, it's your money."

"And I expect you to double it for me some day. I've got a five-to-one bet out now that you'll make Class B before fall."

Alan snorted doubtfully. In order to make Class B, he would have to make average winnings of two hundred credits a night for ten days running, or else win three thousand credits within a month. It seemed a hopeless task.

But, as usual, Hawkes won the bet. Alan's luck improved as May passed and June dwindled; at the beginning of July he hit a hot streak when he seemed to be marching up to the winner's rostrum every other round, and the other Class C patrons began to grumble. The night he came home with six hundred newly-won credits, Hawkes opened a drawer and took out a slim, sleek neutrino gun.

"You'd better carry this with you from now on," the gambler said.

"What for?"

"They're starting to notice you now. I hear people talking. They know you're carrying cash out of the game parlors every night."

Alan held the cool gray weapon, whose muzzle could spit a deadly stream of energized neutrinos, undetectable, massless, and fatal. "If I'm held up I'm supposed to use this?"

"Just the first time," Hawkes said. "If you do the job right, you won't need to use it any more. There won't be any second time."

As it turned out, Alan had no need for the gun, but he carried it within easy reach whenever he left the apartment. His skill at the game continued to increase; it was, he saw, just like astrogation, and with growing confidence he learned to project his moves three and sometimes four numbers ahead.

On a warm night in mid-July the proprietor of the games hall Alan frequented most regularly stopped him as he entered.

"You're Donnell, aren't you?"

"That's right. Anything wrong?"

"Nothing much, except that I've been tallying up your take the past two weeks. Comes to close to three thousand credits, altogether. Which means you're not welcome around this parlor any more. Nothing personal, son. You'd better carry this with you next time out."

Alan took the little card the proprietor offered him. It was made of gray plastic, and imprinted on it in yellow were the letters, CLASS B. He had been promoted.

_Chapter Thirteen_

Things were not quite so easy in the Class B games parlors. Competition was rough. Some of the players were, like Alan, sharp newcomers just up from the bottom of the heap; others were former Class A men who were sliding down again, but still did well enough to hang on in Class B. Every day, some of the familiar faces were gone, as one man after another failed to meet the continuing qualifications for the intermediary class.

Alan won fairly steadily--and Hawkes, of course, was a consistent winner on the Class A level. Alan turned his winnings over to the older man, who then allowed him to draw any cash he might need without question.

The summer rolled on through August--hot and sticky, despite the best efforts of the local weather-adjustment bureau. The cloud-seeders provided a cooling rain-shower at about 0100 every night to wash away the day's grime. Alan was usually coming home at that time, and he would stand in the empty streets letting the rain pelt down on him, and enjoying it. Rain was a novelty for him; he had spent so much of his life aboard the starship that he had had little experience with it. He was looking forward to the coming of winter, and with it snow.

He hardly ever thought of the _Valhalla_. He disciplined himself to keep thoughts of the starship out of his mind, for he knew that once he began regretting his decision there would be no stopping. Life on Earth was endlessly fascinating; and he was confident that someday soon he would get a chance to begin tracking down the Cavour hyperdrive.

Hawkes taught him many things--how to wrestle, how to cheat at cards, how to throw knives. None of the things Alan learned from Hawkes were proper parts of the education of a virtuous young man--but on Earth, virtue was a negative accomplishment. You were either quick or dead. And until he had an opportunity to start work on the hyperdrive, Alan knew he had better learn how to survive on Earth. Hawkes was a master of survival techniques; Alan was a good student.

He had his first test on a muggy night early in September. He had spent his evening at the Lido, a flossy games parlor in the suburb of Ridgewood, and had come away with better than seven hundred credits--the second best single night he had ever had. He felt good about things. Hawkes was working at a parlor far across the city, and so they did not arrange to meet when the evening was over; instead, they planned to come home separately. Usually they talked for an hour or two each night before turning in, Alan reviewing his evening's work and having Hawkes pick out the weak points in his technique and show him the mistakes he had made.

Alan reached Hasbrouck about 0030 that evening. There was no moon; and in Hasbrouck the street-lighting was not as efficient as it was in more respectable areas of York City. The streets were dark. Alan was perspiring heavily from the humidity. But the faint hum of the cloud-seeders' helicopters could be heard; the evening rain was on the way. He decided to wait outside a while.

The first drops splashed down at 0045. Alan grinned gleefully as the cool rain washed away the sweat that clung to him; while pedestrians scurried for cover, he gloried in the downpour.

Darkness lay all around. Alan heard sudden footsteps; a moment later he felt sharp pressure in the small of his back and a hand gripping his shoulder.

A quiet voice said, "Hand over your cash and you won't get hurt."

Alan froze just an instant. Then the months of Hawkes' training came into play. He wiggled his back tentatively to see whether the knife was penetrating his clothing. Good; it wasn't.

In one quick motion he whirled and spun away, dancing off to the left and clubbing down sharply on his opponent's knife-hand. A grunted exclamation of pain rewarded him. He stepped back two steps; as his attacker advanced, Alan drove a fist into his stomach and leaped lithely away again. This time his hand emerged holding the neutrino gun.

"Stand where you are or I'll burn you," he said quietly. The shadow-shrouded attacker made no move. Cautiously Alan kicked the fallen knife out of his reach without lowering his gun.

"Okay," Alan said. "Come on over here in the light where I can see who you are. I want to remember you."

But to his astonishment he felt strong arms slipping around his and pinioning him; a quick twist and his neutrino gun dropped from his numbed hands. The arms locked behind his back in an unbreakable full nelson.

Alan writhed, but it was no use. The hidden accomplice held him tightly. And now the other man came forward and efficiently went through his pockets. Alan felt more angry than afraid, but he wished Hawkes or someone else would come along before this thing went too far.

Suddenly Alan felt the pressure behind his neck easing up. His captor was releasing him. He poised, debating whether or not to whirl and attack, when a familiar voice said, "Rule Number One: never leave your back unguarded for more than half a second when you're being held up. You see what happens."

Alan was too stunned to reply for several moments. In a whisper he said finally, "Max?"

"Of course. And lucky for you I'm who I am, too. John, step out here in the light where he can see you. Alan, meet John Byng. Free Status, Class B."

The man who had originally attacked him came forward now, into the light of the street-glow. He was shorter than Alan, with a lean, almost fleshless face and a scraggly reddish-brown beard. He looked cadaverous. His eyeballs were stained a peculiar yellowish tinge.

Alan recognized him--a Class B man he had seen several times at various parlors. It was not a face one forgot easily.

Byng handed over the thick stack of bills he had taken from Alan. As he pocketed them, Alan said in some annoyance, "A very funny prank, Max. But suppose I had burned your friend's belly, or he had stabbed me?"

Hawkes chuckled. "One of the risks of the game, I guess. But I know you too well to think that you'd burn down an unarmed man, and John didn't intend to stab you. Besides, I was right here."

"And what was the point of this little demonstration?"

"Part of your education, m'boy. I was hoping you'd be held up by one of the local gangs, but they didn't oblige, so I had to do it myself. With John's help, of course. Next time remember that there may be an accomplice hiding in the shadows, and that you're not safe just because you've caught one man."

Alan grinned. "Good point. And I guess this is the best way to learn it."

The three of them went upstairs. Byng excused himself and vanished into the extra room almost immediately; Hawkes whispered to Alan, "Johnny's a dreamduster--a narcosephrine addict. In the early stages; you can spot it by the yellowing of the eyeballs. Later on it'll cripple him, but he doesn't worry about later on."

Alan studied the small, lean man when he returned. Byng was smiling--a strange unworldly smile. He held a small plastic capsule in his right hand.

"Here's another facet of your education," he said. He looked at Hawkes. "Is it okay?"

Hawkes nodded.

Byng said, "Take a squint at this capsule, boy. It's dreamdust--narcosephrine. That's my kick."

He tossed the capsule nonchalantly to Alan, who caught it and held it at arm's distance as if it were a live viper. It contained a yellow powder.

"You twist the cap and sniff a little," Hawkes said. "But don't try it unless you hate yourself real bad. Johnny can testify to that."

Alan frowned. "What does the stuff do?"

"It's a stimulant--a nerve-stimulant. Enhances perception. It's made from a weed that grows only in dry, arid places--comes from Epsilon Eridani IV originally, but the galaxy's biggest plantation is in the Sahara. It's habit-forming--and expensive."

"How much of it do you have to take to--to get the habit?"

Byng's thin lips curled in a cynical scowl. "One sniff. And the drug takes all your worries away. You're nine feet tall and the world's your plaything, when you're up on dream dust. Everything you look at has six different colors." Bitterly Byng said, "Just one catch--after about a year you stop feeling the effect. But not the craving. That stays with you forever. Every night, one good sniff--at a hundred credits a sniff. And there's no cure."

Alan shuddered. He had seen dreamdust addicts in the advanced state--withered palsied old men of forty, unable to eat, crippled, drying up and nearing death. All that for a year's pleasure!

"Johnny used to be a starman," Hawkes said suddenly. "That's why I picked him for our little stunt tonight. I thought it was about time I introduced you two."

Alan's eyes widened. "What ship?"

"_Galactic Queen._ A dreamdust peddler came wandering through the Enclave one night and let me have a free sniff. Generous of him."

"And you--became an addict?"

"Five minutes later. So my ship left without me. That was eleven years ago, Earthtime. Figure it out--a hundred credits a night for eleven years."