Chapter 16 of 51 · 3536 words · ~18 min read

CHAPTER X

THE SCENARIO OR CONTINUITY

The first step in the preparation of the scenario--or continuity of scenes--is not a step at all--it is a state of mind: the mood of visualization.

_1. The Picture Eye_

No matter how easy it may be for you to write a clear, brief and interesting synopsis of your story, nor how successful you may be in drawing up your cast of characters, you will fail in producing the right kind of scenario to accompany them until you acquire or cultivate the picturing eye. To possess it is simply to be able to visualize your story as you write it--yes, even before you write it. You must not only write that "Hal Murdoch steals his employer's letter-book so as to find out some important facts," but you must yourself first _see_ him do it, just as you expect to see it on the screen. On the regular stage, the "business" of the actors--important as it is--is nevertheless of secondary consideration; dialogue comes first. On the photoplay stage it is just the reverse--at all times it is action that is of primary importance. It is what your characters do that counts. Leaders, letters, and other inserts help to make clear what you are trying to convey to the audience, but for a proper understanding and interpretation of your plot the spectators depend upon what they see the characters do; so how can you expect the editor, the producer, or the spectator, to "see" your plot understandingly unless you yourself are able to visualize every scene and incident distinctly as you are putting your thoughts on paper? This is what Mr. C.B. Hoadley has to say on this subject, quoted from _The Photoplay Author_, now _The Writer's Monthly_:

"Suppose you have a story that has all the requirements for an acceptable motion-picture play. You seat yourself to write it, chock full of enthusiasm and faith in the idea, and in the exuberance of your spirits you see visions of a substantial check. Very well. But have you a visualization of the story? Can you close your eyes and see it on the screen? Or will you 'get stuck' about the tenth scene when it appears to be running smoothly, and then finish along the lines of least resistance, mentally concluding that the plot is so excellent that the editor or director will finish the work you have so enthusiastically planned? This happens to about fifty per cent of the authors."

Mr. Phil. Lang, former editor of the Kalem Company, offered this sensible advice in reply to a question as to whether his company could use psychological scripts. We quote from _The Moving Picture World_:

"The successful photoplaywright is the one who has developed the 'picture eye.' If you will visualize each scene of this scenario, abandoning the 'psychology' which inspired it, you can readily determine how it will appear to the picture patron. The psychology of an action or the development of an act in the photoplay is only psychology when the natural pantomime and business make it clear to the spectator. By the process of visualizing you can readily determine if your play offers anything different from others of the same character which have been done."

Strive, then, to cultivate this ability to see your scenes in action, remembering that it is the thing of all things most calculated to help you in writing a clear-cut, logical, and interesting scenario of your plot. What you cannot clearly visualize is not worth writing.

_2. Identifying the Characters Early_

There is nothing more annoying to the spectator or more calculated to insure the widespread condemnation of your photoplay after it has been produced than to fail in establishing the identity of all your principal characters early in the action. The basic relationship of each character to the others should be made clear just as soon as possible after each makes his first appearance in the picture, if, indeed, it is not made clear just before his appearance by the introduction of an explanatory insert.

We urge this clear identification of characters so that your spectators may be saved the annoyance of needless speculation, and be able to yield to the play their instant attention and sympathetic interest. Furthermore, this course will enable you to tell your story and develop your plot with much greater ease, since the onlookers, understanding who everybody is, and how they are disposed towards each other, will grasp the points of the plot more quickly. Remember that the motives actuating the different characters are virtually sure to be the very foundations of a photoplay plot.

Almost everyone has sat half through a photoplay which was perfect in all other respects, but far from pleasing because it left the spectators guessing for minutes as to "who's who."

"Keep your first characters on the screen, even though in different scenes, long enough to get everyone familiar with them and their environment in the story before introducing a new and unexpected phase in the tale. To fail in this is faulty construction."[16]

[Footnote 16: Herbert Case Hoagland: _How to Write a Photoplay_.]

_3. Prompt Beginning of the Action_

A common mistake among amateur photoplaywrights is to waste far too much time on preliminaries. If a guest is expected from a distant city, all that is necessary, as a rule, is to write in a short letter, which is opened and read by the host- or hostess-to-be, announcing that the guest will arrive at a certain time. But the young writer--to judge from many scripts we have examined--thinks that in such a case it is necessary to show the housemaid preparing the guest-chamber, another scene in which the hostess instructs the chauffeur to be ready at such an hour to meet her guest at the station, and so on. No matter what kind of story you are writing, go straight to the point from the opening--make the wheels of the plot actually commence to revolve in the first scene--_plunge_ into your action, don't wade timidly in inch by inch. To use up two or three scenes in showing trivial incidents which may happen to the characters while they are, so to speak, standing in the wings ready to make their entrances, is as tiresome as it is useless. If the hero of the Western story makes his first appearance by dashing into the scene madly pursued by a band of Indians, the spectator is not interested in finding out what he was doing at the time he first discovered the red men closing in upon him; it is how he will escape them that engages their whole attention. Once get your action started vividly and the interest of the spectators will permit you to give all the really necessary foundation information as you move on with your story.

_4. Sequence in the Action_

Apply the same rule of directness to the introduction of new characters in the scenes that follow. There is one main theme, one main line of development, in every well constructed story--and only one. See to it that you do not digress from it except as you bring up from the rear other essential parts of the action. There is absolutely no place in the photoplay for side trips.

As simply and as emphatically as we can put it, the most important thing in connection with the writing of the scenario is to have the

## action progress smoothly, logically, and interestingly from the first

to the last scene. Wherever possible, one scene should lead into the next scene, and each scene should appear to be the only one possible--from the standpoint of the action it contains--at that stage of the plot's development. If, even for a moment, a scene appears to have been written in solely for effect, or merely to delay the climax of the story, the picture is open to criticism for padding. Not only should the denouement (the untying, the clearing up of the story at the close) appear to be the only one logically possible, but each successive scene should follow the one preceding it with inevitableness.

To be sure, this does not mean, as we explained in the chapter on Plot, that the sequence of your scenes must be the simple, straight-forward sequence of everyday life, in which one character is seen to carry out his action without interruption from start to finish. Quite to the contrary, photoplay action must often interrupt the course of one character so as to bring another personage, or set of personages, into the action at the proper time to furnish the surprising interruptions and complications--and their unfoldings--required to make a plot. But all this really _is_ the progressive, logical development of the story in good climacteric style.

Elsewhere in this volume we have spoken of the way in which the action progresses in the twelve- to sixteen-scene comic pictures in the comic supplements to the Sunday newspapers. Take for example the well-known "Bringing Up Father" series of "comics." Commencing with the basic situation, the action moves progressively to a logical conclusion, the climax coming, usually, in the next to the last picture. The last picture is the surprise-denouement--the event which naturally and inevitably follows the climax. There is, of course, a wide contrast between one of these series and a "dramatic" photoplay; but the same principle that governs the evolution of the story in the comic supplement should be applied to the working out of your photoplay story. Cultivate the picturing eye, we repeat, so that by being able to visualize each scene as you plan it in your mind you cannot fail to produce in your scenario a series of scenes whose action is logically connected and essentially natural and unforced.

_5. The Interest of Suspense_

To say that there must be a logical sequence in progressing from scene to scene, and that each must appear to be the natural outcome of the one preceding it, is by no means to say that you must suggest in one scene what is about to follow in the next. It is when we review a photoplay in retrospection that we decide whether proper care has been given to the planning of the scenes so as to make them lead smoothly one into the other, but while we are watching a photoplay for the first time, half the charm lies in _not_ knowing what is coming next.

Suspense, then, must be kept in mind as the scenario is being planned. You should not only keep the spectator in suspense as to the climax as long as possible, but in building up your plot you should work in as many unexpected twists as you can without destroying its logic. Mr. Hoagland says: "Suspense is a delightful sensation, though we all beg not to be kept in it." So whet the spectator's imagination by springing little surprises and minor climaxes whenever they can be introduced without seeming to be forced. Make each such incident another step upward toward your climax proper; hold back the "big" surprise, the startling denouement, until the very end. The most enjoyable feature of Anna Katherine Green's "The Leavenworth Case" was that she kept the reader in the dark until the last chapter as to who was the real murderer. All the many detective novels that have since appeared have been successful exactly in proportion as the solution of the mystery has been withheld from the reader until the end of the story.

Naturally, this requires careful planning. About twenty years ago, one of the high-class fiction magazines published a story in which a reporter who had been interviewing the leading woman of a theatrical company was caught on the stage as the curtain rose on the first act. The leading woman was supposed to be "discovered" at the rise of the curtain, but the newspaper man was both surprised and embarrassed by _his_ being discovered. Nevertheless, having his overcoat on and carrying his hat in his hand, with great presence of mind he turned to the actress and said: "Very well, madam; I will call for the clock at three this afternoon." Then he made a deliberate exit, and the leading woman read her first speech. But, as the play progressed, there was scarcely one in the audience who failed to wonder why the "actor" who had spoken the line about the clock did not reappear according to promise. At a certain point in the action of the drama, just where the intervention of someone from outside would have been most opportune, the audience expected that the "jeweler" would make his reappearance; but of course he did not, the play ended as the author had intended it to end--and the audience went out feeling that something had gone wrong somewhere--as it had.

The lesson to the photoplaywright is plain: Never introduce into the early scenes of the scenario any incident that is likely to mislead the spectator into thinking that it is of sufficient importance to affect the ultimate denouement, when it really has no bearing upon it. Reverse this, and you have another good rule to follow in writing the scenario. As one critic said in substance, if you intend to have one of your characters die of heart disease toward the end of the play, prepare your audience for this event by "registering" in an earlier scene the fact that his heart is affected. Do not drag in a scene to make this fact clear, but, in two or three different scenes, have him show that his heart is weak, and be sure that every one of these scenes serves the double purpose of registering this fact and introducing other important action relevant to the plot. In other words, make the slight attacks which the man experiences all through the story merely incidental to the scenes in which they occur. Then when the fatal attack comes, the audience is prepared for it, yet they have not been actually looking forward to it through several scenes. While speaking of heart disease, we would call the attention of the writer to an observation lately made by the photoplay critic of _The Dramatic Mirror_: "Scenario writers notwithstanding, it is exceptional for people to die because an unexpected piece of news shocks them, even when they suffer from weak hearts. Robust men do not part from life so readily, and film tragedies of this kind generally fail to carry conviction because the facts presented are divorced from the customary laws of nature."

Do not introduce a new character in one of the late scenes, especially if he or she is importantly connected with the plot, even though you use that character in the picture for only a brief interval. If the appearance of a certain man in one of the late scenes will help in saving the life of a condemned man, try to plan the entrance of this character into the story in an earlier scene, even though only for a period long enough to establish who and what he is. In this way you may avoid a long and otherwise unnecessary leader just when you are approaching your climax and thus halt the interest.

_6. Action May Be Too Rapid_

If you are writing the scenario of a dramatic plot, it is evident that, within reasonable limits, the more dramatic situations--the more "punches," in the vernacular--you can put into it, the more likely it is to find favor in the eyes of the editor and the producer. But too many writers, conscious of this fact, make the mistake of forcing the pace. The solid photoplay of today should not be made to resemble a cheap melodrama, in which something highly sensational is sure to happen every three minutes. Just because you have seen a sensational episode in a play on the screen, do not attempt to crowd your scenario with minor thrills and sensations, regardless of whether the incident pictured is relevant to the plot. If your plot is a strong one, its unfolding will _suggest_ scenes of sufficient dramatic quality to hold the interest. But do not search your brain for startling situations to introduce here, there, and everywhere in the action, paying no attention to whether they have little, if anything, to do with the plot.

Imagination is the writer's greatest asset, but imagination run riot is photoplay madness. It must be intelligently exercised else it will fairly run away with the plot, and the result will be a literary wreck. You must study--and hence realize at least fairly completely--the possibilities of your story before you start to write it at all. Haphazard work will never bring you anything--in photoplay writing or in any other creative line.

_7. Centralizing the Interest_

It is almost impossible to produce a really effective photoplay without centering the attention of the spectator on one of the principal characters and holding it there until the end. Even when the principal characters are lovers, either one or the other is bound to stand out in the picture more than the other. As in a play on the regular stage, either the hero or the heroine must dominate the action or the spectator is very likely to miss some of the best points of the plot because of the shifting interest. In such a play as "Romeo and Juliet," many would find it difficult to determine which of the two principal characters evokes the more sympathy and interest in the spectators. Yet a careful study of the play will leave no doubt that it was Shakespeare's intention that one of the two "star-crossed lovers"--Juliet--should dominate the action of the drama very subtly and certainly, the other being, though in only the slightest degree, it is true, subordinate to the "principal." The same thing is true in the stories of Damon and Pythias, Paolo and Francesca, and Pelleas and Melisande. You must determine at the very beginning whether it is to be the man or the woman, and, having trained the spot-light upon that one, keep it there until the end.

A certain picture, released about four years ago by a European manufacturer, was concerned with a husband, his wife, and his friend--a man who for a period of some months was a guest in the home of the pair. In the ordinary sense, it was not a problem plot; the friend was an honorable man, and the husband, who had the most sincere admiration for his old college companion, was a fine fellow in every way. Yet, as the story progressed it became apparent that there had been a love affair between the wife and her husband's friend when they were both scarcely more than children. Little incidents in the

## action of the next few scenes gradually caused the audience to

sympathize with the friend. Then, toward the end of the play, the sympathy was definitely shifted to the husband. This, of course, viewed in the proper light, was as it should be; but only a scene or two from the end of the picture an incident happened that again caused the audience to feel that it was the friend who alone deserved the woman's love. The result was that out of all the hundreds of people who saw the picture in the two days during which it was shown at a certain theatre, none expressed themselves as being satisfied with it, although only a few were able to say directly that they did not approve of the play because of the frequently shifted interest.

Thus the picture failed because whoever wrote it did not keep in mind the important fact that divided interest will go a long way toward destroying the dramatic value of any story, regardless of how perfect it may be otherwise.

Use as few principals as possible, no matter how many minor characters or extra people are employed; and be sure to keep the subordinate characters in the background sufficiently to prevent them from detracting in any way from the interest that should be constantly fixed upon your principals, and especially the _two_ principals who make possible nine-tenths of all the stories written.

_8. Managing Changes of Scene_

In preparing the scenario it is important to remember that if a leader is introduced _before_ a scene, the leader should be written first, and followed by the number and description of the scene. And in describing your scenes you should study the convenience of the director: where more than one scene is to be done in a set, refer back to the _original_ scene number. Thus if Scene 5 is the sheriff's office, and the same background is used for scenes 7, 9, and 14, when writing Scene 14 say:

14--Sheriff's office, same as 5--

No matter how many times that setting may be used as the background for a scene of your story, write it out every time just as you did at first. Do not merely say: Same as 5. Follow the scene number, whether it be 7, 9, or 14, with: "Sheriff's office;" then add the "same as 5." Also, do not forget what was said in